Updated August 30, 2023
Sports:
- Baseball and Softball Markets
- Basketball Markets
- Boxing Markets
- MMA Markets
- Football Markets
- Golf Markets
- Hockey Markets
- Soccer Markets
- Tennis Markets
A. Baseball and Softball Markets
Match Markets |
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Money line |
Market grading based on each team’s runs at the end of the match. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed “no action” and refunded, except for pre-event wagers only if the game has gone 5 innings (4.5 innings if the home team is winning), and live wagers need 9 innings (8.5 innings if the home team is winning) for action. |
Run Line |
Market grading based on each team’s runs at the end of the match with the handicap subsequently applied to the team selected. Includes extra innings. A push will be applied where the scores are tied after the handicap is added unless a price on the handicap tie was available. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed “no action” and refunded. For pre-event and live wagers, the match must go 9 innings (8.5 innings if the home team is winning) for action. |
Total Runs |
Market grading based whether there have been under, exactly or over the specified number of runs in the match. Includes extra innings. Where the total runs scored exactly matches the quote, a push will be applied unless there was an option to back exactly that total. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed “no action” and refunded. For pre-event and live wagers, the match must go 9 innings (8.5 innings if the home team is winning) for action, unless a result has been determined. |
Team Total Runs |
Market grading based whether the selected team scores under, exactly or over the specified number of runs in the match. Includes extra innings. Where the total runs scored exactly matches the quote, a push will be applied unless there was an option to back exactly that total. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed “no action” and refunded. For pre-event and live wagers, the match must go 9 innings (8.5 innings if the home team is winning) for action, unless a result has been determined. |
Winning Margin |
Market grading based on each team’s runs at the end of the match. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed “no action” refunded. |
Will There Be Extra Innings? |
Market grading based on whether the match is tied after the 9th inning. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed “no action” and refunded. |
Odd Even Total Runs |
Market grading based whether there have been an odd or even number of runs in the match. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed “no action” and refunded. |
Run Range (Inc O/T) |
Market grading based on the total number of runs scored in the match. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
To Win Rest of Match (Inc O/T) |
Market grading based on each team’s runs scored between wager placement and the end of the match. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
1st 5 Innings 3-Way Money line |
Market grading based on each team’s runs scored at the end of 5 innings and the final match score. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded, unless a result has already been determined. |
Team To Win More Innings |
Market grading based on which team wins the most innings in the match. Excludes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Team with highest scoring inning |
Market grading based on which team scores the most runs in an individual innings. Excludes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Highest scoring inning |
Market grading based on the innings which has the highest number of runs scored in it. Both team’s innings count. Excludes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Exact runs in highest scoring inning |
Market grading based on the number of runs scored in the highest scoring innings of the match. Both team’s innings count. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Total scoreless innings |
Market grading based on whether there are under or over the specified number of scoreless innings in the match. Both team innings count toward a completed innings. Excludes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Both teams over {total} |
Market grading based on whether both teams score over a specified number of runs in the match. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Maximum consecutive runs by either team |
Market grading based on the number of runs scored without reply by an individual team. Excludes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
When will the match be decided |
Market grading based on whether the match is decided after the top of the 9th innings, the bottom of the 9th innings or after extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Other Markets |
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Race to X Runs |
Market grading based on which team is the first to score the specified number of runs in the match. Market will be deemed "no action" and refunded if neither team reaches the specified total. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Which Team Will Lead At Half Time |
Market grading based on each team’s runs at the end the 9th half-inning (aka: after the top of the 5th inning, or 4.5 innings). If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Xth Innings Result |
Market grading based on which team scores the most runs in the nominated innings. Where a tie isn't offered, a tie will result in a push. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
Xth Innings Handicap |
Market grading based on which team scores the most runs in the nominated innings with the handicap subsequently applied to the team selected. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
Xth Innings O/U |
Market grading based on whether there have been under or over the nominated number of runs in selected innings. Both teams’ xth innings count. Where the total runs scored exactly matches the quote, a push will be applied unless there was an option to back exactly that total. If an innings is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Xth Innings Team To Score |
Market grading based on whether the selected team scores a run in the specified inning. If an inning is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Xth Innings Team Total Runs O/U |
Market grading based on whether the selected team scores under or over the specified number of runs in selected innings. Where the total runs scored exactly matches the quote, a push will be applied unless there was an option to back exactly that total. If an innings is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Xth Innings – Both Teams To Score |
Market grading based on whether both teams score at least one run in the selected innings. If an innings is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Team to Bat in 9th Innings |
Market grading based on whether the nominated team will be required to bat in the 9th inning. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
1st 5 Innings 3-Way Money line |
Market grading based on each team’s runs at the end of the 5th inning. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
1st 5 Innings Run Line |
Market grading based on each team’s runs at the end the 5th inning with the handicap subsequently applied to the team selected. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
1st 5 Innings Total Runs |
Market grading based whether there have been under, exactly or over the specified number of runs in the 1st 5 innings. Where the total runs scored exactly matches the quote, a push will be applied unless there was an option to back exactly that total. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
1st 5 Innings Team Total Runs |
Market grading based whether the selected team scores under, exactly or over the specified number of runs in the 1st 5 innings. Where the total runs scored exactly matches the quote, a push will be applied unless there was an option to back exactly that total. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Innings “From”-“To” 3-Way Money line |
Market grading based on each team’s runs scored during the specified range of innings. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Innings “From”-“To” Run Line |
Market grading based on each team’s runs scored during the specified range of innings with the handicap subsequently applied to the team selected. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Innings “From”-“To” Total Runs |
Market grading based whether there have been under, exactly or over the specified number of runs during the specified range of Innings. Where the total runs scored exactly matches the quote, a push will be applied unless there was an option to back exactly that total. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Innings “From”-“To” Total Runs Odd/Even |
Market grading based whether there have an odd or even number of runs during the specified range of Innings. If a match is interrupted or cancelled and won’t be continued on the same day, unless further play could not affect wager grading, this market will be deemed "no action" and refunded. |
Game Total Hits |
Market grading based on total hits in a game combined for both teams. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
Team Total Hits |
Market grading based on total hits in a game for the stated team. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
1st 5 Innings Totals Hits |
Market grading based on total hits in 1st 5 innings combined for both teams. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
1st 5 Innings Team Total Hits |
Market grading based on total hits in 1st 5 innings combined for stated team. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
Total Game Home Runs |
Market grading based on total hits in a game combined for both teams. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
Total Team Home Runs |
Market grading based on total home runs in a game for the stated team. Includes extra innings. If a match is interrupted or cancelled and won’t be continued on the same day, this market will be deemed "no action" and refunded. |
Grand Salami - Money line |
Market grading based on whether there will be more total home or away runs scored across all quoted games. All quoted games must complete 8 1/2 innings for wagers to have action. |
Grand Salami - Total Runs |
Market grading based on whether the have been over or under the specified number of runs across all quoted games. All quoted games must complete 8 1/2 innings for wagers to have action. |
B. Basketball Markets
Match Markets |
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Money line |
Market grading based on the team scoring most points in the match. |
Spread |
Market grading based on the match result, with the spread subsequently applied to the team selected. A push will be applied where the scores are tied after the handicap is added. |
Total Points |
Market grading based on whether there have been under or over the specified number of points scored in the match. A push will be applied where the total points equal the specified number of points at wager placement. |
Team Total Points |
Market grading based on whether there have been under or over the specified number of points scored by the specified team in the match. A push will be applied where the total points equal the specified number of points at wager placement. |
Total Points Range |
Market grading based on the range of total points scored by the specified team in the match. |
Odd/Even Points |
Graded on the number of points in the match equaling either an odd or even total. |
Will There Be Overtime |
Market grading based on whether the match is tied at the end of regular play. |
Winning Margins |
Market grading based on which team wins the match and by how much. |
Half Time/Full Time Double |
Market grading based on the half time result and the full time result. Regulation time only. |
Will there be Overtime |
Graded on whether or not the game goes to overtime. |
Team Total Consecutive points |
Market grading based on the number of points scored by a specified team without reply from the opposition. A push will be applied where the total points equal the specified number of points at wager placement. |
Consecutive Points |
Market grading based on the number of points scored by either team without reply from their opponent. A push will be applied where the total points equal the specified number of points at wager placement. |
Team To Lead By |
Market grading based on the amount of points the team is in front by. A push will be applied where the total points equal the specified number of points at wager placement. |
Either Team To Lead By |
Market grading based on the amount of points the either team is in front by. A push will be applied where the total points equal the specified number of points at wager placement. |
Buzzer Beater |
Market grading based on a field goal (excluding free throws) scored by one team within the last 2 seconds of regulation or overtime, to win the match outright. |
Quarter Markets |
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Quarter Winner |
Market grading based on the team scoring most points in the quarter. Dead heat rules apply in the event of a tie. |
3-Way |
Market grading based on the team scoring most points in the specified quarter. Where points scored in the quarter are level, the market will be graded as a tie. |
Spread |
Market grading based on the team scoring most points in the specified quarter, with the spread subsequently applied to the team selected. A push will be applied where the scores are tied after the spread is added. |
Total Points U/O |
Market grading based on whether there have been under or over the specified number of points scored in the specified quarter. A push will be applied where the total points equal the specified number of points at wager placement. |
Team Total Points |
Market grading based on whether there have been under or over the specified number of points scored by the specified team in the quarter. A push will be applied where the total points equal the specified number of points at wager placement. |
Odd/Even Points |
Graded on the number of points in the quarter equaling either an odd or even total. |
Highest Scoring Quarter |
Graded on which quarter has the most total points scored, regulation only. |
Winning Margins |
Market grading based on which team wins the quarter and by how much. |
Half Markets |
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Half Winner |
Market grading based on the team scoring most points in the half. Dead heat rules apply in the event of a tie. |
3-Way |
Market grading based on the team scoring most points in the specified half. Where points scored in the quarter are level, the market will be graded as a tie. |
Spread |
Market grading based on the team scoring most points in the specified quarter, with the handicap subsequently applied to the team selected. A push will be applied where the scores are tied after the spread is added. |
Total Points U/O |
Market grading based on whether there have been under or over the specified number of points scored in the specified half. |
Team Total Points |
Market grading based on whether there have been under or over the specified number of points scored by the specified team in the half. A push will be applied where the total points equal the specified number of points at wager placement. |
Odd/Even Points |
Graded on the number of points in the half equaling either an odd or even total. |
Winning Margins |
Market grading based on which team wins the half and by how much. |
Highest Scoring Half |
Graded on which half has the most total points scored, regulation only. |
Race To n Points Market |
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Race To n Points |
Market grading based on the first team to score the specified number of points. Should neither team achieve the nominated total, the market will be deemed “no action” and refunded. |
Who Scored nth Point Market |
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Who Scored nth Point |
Market grading based on the team that scores the specified point in the match, whether the score lands on the exact number. Should the specified total not be achieved, the market will be deemed “no action” and refunded. |
C. Boxing Markets
1x2 |
Grading based on the boxer who wins the bout (whether by knockout, technical knockout, disqualification, decision, or technical decision) or a draw. If a bout is declared a No Contest or a Technical Draw this market will be deemed "no action" and refunded. |
Money line |
Grading based on the boxer who wins the bout (whether by knockout, technical knockout, disqualification, decision, or technical decision). In the event of a Draw, Majority Draw or Technical Draw, or if the bout is declared a No Contest, this market will be deemed "no action" and refunded. |
Total Rounds |
Grading based on whether a bout finishes before or after the halfway point of the specified round. Where a bout finishes exactly halfway through the specified round, the market will be graded as Over. If a bout is declared a No Contest, Technical Draw or the scheduled number of rounds are changed, this market will be deemed "no action" and refunded, unless the market has been unconditionally determined. |
Round Betting |
Grading based on which boxer wins the bout and the round in which they win it. In the event of a boxer failing to answer the bell for the next round, his opponent will be deemed to have won the bout in the previous round. In the event of a Technical Decision prior to the end of the bout, wagers will be graded as a win on Points to the victor. If a bout is declared a No Contest, Technical Draw or the scheduled number of rounds are changed, this market will be deemed "no action" and refunded. If the fight goes the distance all wagers will be graded as "losers". |
Winning Method |
Grading based on which boxer wins the bout and how it was won. In the event of a Technical Decision prior to the end of the bout wagers will be graded as a win on Points to the victor. A disqualification will be graded as a Knockout/Technical Knockout. If a bout is declared a No Contest, Technical Draw or the scheduled number of rounds are changed, this market will be deemed "no action" and refunded. |
Any Fighter To Win Inside The Distance |
Grading based on whether a bout finished before the end of the last scheduled round.In the event of a Technical Decision, the bout will be graded as NOT having finished inside the distance. If a bout is declared a No Contest, Technical Draw or the scheduled number of rounds are changed, this market will be deemed "no action" and refunded. |
Winner & Round Range |
Grading based on which boxer wins the bout and the round in which they win it. In the event of a boxer failing to answer the bell for the next round, his opponent will be deemed to have won the bout in the previous round. In the event of a Technical Decision prior to the end of the bout, wagers will be graded as a win on Points to the victor. If a bout is declared a No Contest, Technical Draw or the scheduled number of rounds are changed, this market will be deemed "no action" and refunded. |
D. MMA Markets
1x2 |
Grading based on the Fighter who wins the bout (whether by knockout, technical knockout, disqualification, submission, decision, or technical decision) or a draw. If a bout is declared a No Contest or a Technical Draw this market will be deemed "no action" and refunded. |
Money line |
Grading based on the Fighter who wins the bout (whether by knockout, technical knockout, disqualification, submission, decision, or technical decision). In the event of a Draw, Majority Draw or Technical Draw, or if the bout is declared a No Contest, this market will be deemed "no action" and refunded. |
Total Rounds |
Grading based on whether a bout finishes before or after the halfway point of the specified round. Where a bout finishes exactly halfway through the specified round, the market will be graded as Over. If a bout is declared a No Contest or the scheduled number of rounds are changed, this market will be deemed "no action" and refunded (unless the result has already been determined). |
Winner & Exact Round |
Grading based on which fighter wins the bout and the round in which they win it. In the event of a fighter failing to answer the bell for the next round, his opponent will be deemed to have won the bout in the previous round. In the event of a Technical Decision prior to the end of the bout, wagers will be graded as a win on Points to the victor. If a bout is declared a No Contest, this market will be deemed "no action" and refunded. |
Method Of Victory |
Grading based on which fighter wins the bout and how it was won. In the event of a Technical Decision prior to the end of the bout, wagers will be graded as a win on Points to the victor. If a bout is declared a No Contest, this market will be deemed "no action" and refunded. |
Fight To Go The Distance? |
“Yes” will only be graded a winner if the full number of scheduled rounds have been completed. |
E. Football Markets
Match Markets |
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Money line |
Market grading based on the team scoring most points in the match. Includes Overtime. |
Match Spread |
Market grading based on the match result, with the handicap subsequently applied to the team selected. Includes Overtime. |
Total Points |
Market grading based on whether there have been under or over the specified number of points scored in the match. Where the points scored exactly match the line, a push will be applied and wagers deemed “no action” and refunded. Includes Overtime. |
Total Points Odd or Even |
Graded on the number of points in the match equaling either an odd or even total. Includes Overtime. |
Team Total Points Odd or Even |
Market grading based on whether the team selected have scored an odd or even number of points in the match. Includes Overtime. |
Team Total Points |
Market grading based on whether the team selected have scored under or over the specified number of points in the match. Includes Overtime. |
Halftime/Fulltime |
Market grading based on the scores at Half-Time and Full-Time. Does not include Overtime. |
Winning Margin |
Market grading based on which team wins the match and by how much. Includes Overtime. |
Will There be Overtime? |
Market grading based on whether the match is tied at the end of regular play and overtime is played. |
Highest Scoring Quarter |
Market grading based on the quarter during which most points are scored. Does not include Overtime. If two or more quarters are tied, then ‘Tie’ will be the winning outcome. |
Race to n Points |
Market grading based on the first team to score the specified number of points. Should neither team achieve the specified total, the market will be deemed “no action” and refunded. |
Match Result (1x2) |
Market grading based on the team scoring most points in the match. If scores are tied, this market will be graded a Tie. Does not include Overtime. |
Team with Highest Scoring Quarter |
Market grading based on the team scoring most points in any quarter of the match. Does not include Overtime. |
Next Team To Score |
Market grading based on the next team to score. If there are no further scores, this market will be graded as No Score. Includes Overtime. |
Next Scoring Play |
Market grading based on the next scoring method (Touchdown/Field Goal/Safety/No Score). If there are no further scores, this market will be graded as No Score. Includes Overtime. |
Half Match Markets |
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1st Half Spread |
Market grading based on the scores at halftime, with the spread subsequently applied to the team selected. |
1st Half Total Points |
Market grading based on whether there have been under or over the specified number of points scored at halftime. |
1st Half Total Points Odd or Even |
Graded on the number of points at halftime equaling either an odd or even total. |
Team Total Points |
Market grading based on whether the team selected have scored under or over the specified number of points at halftime. |
1st Half 1x2 |
Market grading based on the team scoring most points at halftime. If scores are tied, this market will be graded a Tie. |
2nd Half Spread |
Market grading based on the scores in the 2nd half with the spread subsequently applied to the team selected. Does not include Overtime. |
2nd Half Total Points |
Market grading based on whether there have been under or over the specified number of points scored in the 2nd Half of the match. Does not include Overtime (unless specifically stated in the market name). |
2nd Half Total Points Odd or Even |
Graded on the number of points in the 2nd Half of the match equaling either an odd or even total. Does not include Overtime |
Next Team to Score |
Market grading based on the next team to score. If there are no further scores, this market will be graded as No Score. Includes Overtime |
Period Markets |
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Quarter Winner |
Market grading based on the team scoring most points in the specified quarter. Does not include Overtime. |
Quarter Spread |
Market grading based on the scores at the end of the specified quarter with the spread applied to the selected team. Does not include Overtime. |
Quarter Total Points |
Market grading based on whether there have been under or over the specified number of points scored in the specified period. Does not include Overtime. |
Other Markets |
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Straight Forecast |
Market grading based on two selections to finish first and second in exact order. |
Dual Forecast |
Market grading based on two selections to finish first and second in any order. |
Last Undefeated Team |
Market grading based on the NFL schedule week. If two teams lose their first game in the same NFL scheduled week, it will be deemed that this happened at the same time, regardless of date and time of the individual game. Dead Heat Rules apply. |
Kickoff To Be A Touchback |
The market will grade as "No" if a kickoff is returned or kicked out of bounds. The market will void in the event of an onside kick. The market will grade in all other scenarios including squib kicks and penalties, as long as the play stands. |
Next Play Attempt Type/Play Attempt Type/First Down Script/Play To Be A First Down/Play To Be A Touchdown |
All markets are drive- and play-number specific. Any play which does not occur due to the end of the half or game will be void. A sack will be graded as a pass attempt in NFL matches and a rush attempt for NCAA matches. An offensive touchdown will be graded as a successful first down. All bets are void in the instance of an accepted, post-snap penalty that negates the market’s specified play. |
Punt Return To Be A Fair Catch |
The market will void if a punt is not attempted on the specific play number or in the event of a fake punt or botched snap. A punt that is blocked, kicked out of bounds, downed by the kicking team, goes for a touchback, or is not able to be returned due to a penalty on the kicking team will result as "No". |
Team Drive To Cross x Yard Line |
When a drive begins beyond the target yard line, the market will grade as "Yes". In the event of time expiring, the final spot of the ball (which could either be the forward progress of the ball during a play while time expires or the line of scrimmage of a play that is not run due to time expiring) will be considered the final yard line, for grading purposes. If the ball is fumbled, the yard line where the fumbles occurs will be considered the final yard line. |
Team Drive Field Goal Made |
The offense must attempt a field goal on the current drive for this market to grade. A made field goal will grade as "Yes". A missed or blocked field goal will grade as "No". The market voids if a field goal is not attempted (ex: time expires, botched snap, fake field goal attempt, etc.). |
Team Drive - New Set of Downs |
A new first down achieved by pass, rush, or penalty will grade the market as "Yes". An offensive touchdown will grade the market as "Yes". |
Team Drive Outcome/ Team Drive Offensive Score? |
Any drives which are not completed due to the end of the half or game and do not explicitly result in one of the outcomes listed will be void. The outcomes are as follows: • Offensive Touchdown |
Team Drive - To Be A Sack |
In college football, intentional grounding will grade the market as "Yes". In the NFL, intentional grounding will not grade the market. |
Team Extra Point Made |
The market will void if an extra point is not attempted. Missed and blocked extra points will result as "No". |
Team Field Goal Made |
The market will void if a field goal is not attempted on the specific play number. The market will void in the event of a fake field goal or botched snap. |
Team Next Pass Attempt Completion |
Interceptions will grade the market as "Incomplete". The market will void if the team does not have another pass attempt after the listed drive and play number. |
Team Two Point Conversion Made |
The market will void if a two-point conversion is not attempted. In the event of a pre-snap penalty, the market will grade as the outcome following the snap. In the event of a post-snap penalty that results in a retry, the market will void. |
F. Golf Markets
Outright Markets |
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Outright |
Market grading based on tournament leaderboard when the winning player/team is presented the winner's trophy - subsequent amendments to placings made by tournament organisers or sport governing bodies will not count for grading purposes.Includes play-off holes, extra rounds, or any other golf-based process to decide a winner. Dead Heat rules apply in the event of a shared trophy. Players count for betting purposes once they have teed off.Players who withdraw prior to teeing off will be deemed a non-runner and the wagers will be deemed “no action” and refunded. In the event of a tournament being reduced from its original format, wagers will be graded on the official result regardless of the number of rounds played (with the exception of any wagers placed after the conclusion of the last completed round which will be deemed "no action" and refunded). |
Betting without x |
Market grading based on tournament leaderboard when the winning player/team is presented the winner's trophy - subsequent amendments to placings made by tournament organisers or sport governing bodies will not count for grading purposes. Includes play-off holes, extra rounds, or any other golf-based process to decide a winner. Dead Heat rules applicable when there is a tied 2nd place finish. Players count for betting purposes once they have teed off. Players who withdraw prior to teeing off will be deemed a non-runner and the wagers will be deemed “no action” and refunded. In the event of a tournament being reduced from its original format, wagers will be graded on the official result regardless of the number of rounds played (except for any wagers placed after the conclusion of the last completed round which will be deemed "no action" and refunded). |
Top nth Finish |
Market grading based on tournament leaderboard when the winning player/team is presented the winner's trophy - subsequent amendments to placings made by tournament organisers or sport governing bodies will not count for grading purposes. Includes play-off holes, extra rounds, or any other golf-based process to decide a winner. Dead Heat rules apply if multiple players are trying for the specified place. Players count for betting purposes once they have teed off. Players who withdraw prior to teeing off will be deemed a non-runner and wagers will be deemed “no action” and refunded. In the event of a tournament being reduced from its original format, wagers will be graded on the official result regardless of the number of rounds played (except for any wagers placed after the conclusion of the last completed round which will be deemed "no action" and refunded). |
72 Hole Match Betting |
Market grading based on each player's position on the tournament leaderboard when the winning player/team is presented the winner's trophy - subsequent amendments to placings made by tournament organisers or sport governing bodies will not count for grading purposes. Includes play-off holes, extra rounds, or any other golf-based process to decide a winner where applicable. Any matchbet in which a player withdraws prior to teeing off will be deemed "no action" and refunded. In the event of a tournament being reduced from its original format, wagers will be graded on the official result regardless of the number of rounds played (except for any wagers placed after the conclusion of the last completed round which will be deemed "no action" and refunded). |
Top National/Regional/Type Player |
Market grading based on tournament leaderboard when the winning player/team is presented the winner's trophy - subsequent amendments to placings made by tournament organisers or sport governing bodies will not count for grading purposes. Includes play-off holes, extra rounds, or any other golf-based process to decide a winner where applicable. Dead Heat rules apply when there is a tied finish. Players count for betting purposes once they have teed off. Players who withdraw prior to teeing off will be deemed a non-runner and wagers will be deemed “no action” and refunded. In the event of a tournament being reduced from its original format, wagers will be graded on the official result regardless of the number of rounds played (except for any wagers placed after the conclusion of the last completed round which will be deemed "no action" and refunded). |
Will there be a playoff? |
Market grading based on whether the tournament lead is tied after all scheduled regulation holes have been completed. |
Player to make the cut |
Market grading based on whether a player progresses past the 1st official cut of a tournament. Where a cut is not made, this market will be deemed "no action" and refunded. Players count for betting purposes once they have teed off. Players who withdraw prior to teeing off will be deemed a non-runner and wagers will be deemed “no action” and refunded. |
Player finishing position |
Market grading based on a player's finishing position on the tournament leaderboard when the winning player/team is presented the winner's trophy - subsequent amendments to placings made by tournament organisers or sport governing bodies will not count for grading purposes. Includes play-off holes, extra rounds, or any other golf-based process to decide a winner where applicable.When a player finishes tied for a finishing position with any number of other players, the tied position will be used for grading purposes. Players who withdraw prior to teeing off will be deemed a non-runner and wagers will be deemed “no action” and refunded. In the event of a tournament being reduced from its original format, wagers will be graded on the official result regardless of the number of rounds played (except for any wagers placed after the conclusion of the last completed round which will be deemed "no action" and refunded). |
Region/Country of winner |
Market grading based on the nationality of the player winning the tournament (as appears on the official tour/competition website). The tournament winner is graded on the tournament leaderboard when the winning player is presented the winner's trophy - subsequent amendments to placings made by tournament organisers or sport governing bodies will not count for grading purposes. Includes play-off holes, extra rounds, or any other golf-based process to decide a winner. Dead Heat rules will apply if a trophy is shared between players of two different regions/nations. In the event of a tournament being reduced from its original format, wagers will be graded on the official result regardless of the number of rounds played (except for any wagers placed after the conclusion of the last completed round which will be deemed "no action" and refunded). |
Will there be a Hole In 1? |
Market grading based on whether any player records a hole in one during a specified tournament. If a tournament is shortened due to external conditions this market will be deemed "no action" and refunded. |
Mythical Matchbets for a round |
Market grading based on tournament leaderboard for the specified round when both players have completed said round - subsequent amendments to placings made by tournament organisers or sport governing bodies will not count for grading purposes. In the event of a tie where there is no tie price on offer, wagers will be graded as a dead heat. Players count for betting purposes once they have teed off. Where a player withdraws prior to teeing off, this market will be deemed "no action" and refunded. In the event of the specified round not being completed, this market will be deemed "no action" and refunded. |
G. Hockey Markets
Match Markets |
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Money line |
Market grading based on the team scoring most goals in the match. Includes Overtime and Shootouts. |
Match Betting |
Market grading based on the team scoring most goals in the match. Excludes Overtime and Shootouts. |
Draw No Bet |
Market grading based on the team scoring most goals in the match. A Push will be applied, and stakes refunded where the scores are tied. Excludes Overtime and Shootouts. |
Double Chance |
Market grading based on the team scoring most goals in the match. Excludes Overtime and Shootouts. |
Puck Line |
Market grading based on the match result after any Overtime and/or Shootouts, with the handicap subsequently applied to the team selected. Where a tie or draw is not offered, a push will be applied, and stakes refunded where the scores are tied after the handicap is added. Includes Overtime and Shootouts. Where a team wins a shootout, they will be deemed to have won the match by 1 goal for grading purposes. |
Total Goals Incl. Overtime |
Market grading based on whether there have been under or over the specified number of goals scored in the match. Where the total goals scored exactly match the quote, a push will be applied, and stakes refunded. Includes Overtime and Shootouts. In the case of a match being decided by a Shootout, one goal will be added to the winning team's score after Overtime. |
Total Goals Excl. Overtime |
Market grading based on whether there have been under or over the specified number of goals scored in the match. Where the total goals scored exactly match the quote, a push will be applied, and stakes refunded. Excludes Overtime and Shootouts. |
Total Team Goals Excl. Overtime |
Market grading based on whether the selected team scores under or over the specified number of goals. Where a team scores exactly the number of goals quoted, a push will be applied, and stakes refunded. Excludes Overtime and Shootouts. |
Total Team Goals Incl. Overtime |
Market grading based on whether the selected team scores under or over the specified number of goals. Where a team scores exactly the number of goals quoted, a push will be applied, and stakes refunded. Includes Overtime and Shootouts. Where a team wins a shootout, they will be deemed to have won the match by 1 goal for grading purposes. |
Both Teams To Score Excl. Overtime |
Market grading based on whether both teams scored in the match. Excludes Overtime and Shootouts. |
Odd/Even Excl. Overtime |
Market grading based on whether there have been an odd or even number of goals scored in the match. Excludes Overtime and Shootouts. |
1st Team To Score Excl. Overtime |
Market grading based on the first team to score in the match. Excludes Overtime and Shootouts. |
Winning Margin Excl. Overtime |
Market grading based on which team wins the match and by how much. Excludes Overtime or Shootouts. |
Overtime |
Market grading based on whether the match is tied at the end of regular play. |
Highest Scoring Period |
Market grading based on the period during which most points are scored. Excludes Overtime and Shootouts. |
Correct Score Excl. Overtime |
Market grading based on the match result. Excludes Overtime and Shootouts. |
Period Markets |
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Who Will Win The nth Period |
Market grading based on the team scoring most goals in the selected period. Where goals scored in the period are level, the market will be graded as a draw. Excludes Overtime and Shootouts. |
nth Period Total Goals |
Market grading based on whether there have been under or over the specified number of goals scored in the selected period. Where the total goals scored exactly match the quote, a push will be applied, and stakes refunded. Excludes Overtime and Shootouts. |
nth Period 1st Team To Score |
Market grading based on the first team to score in the selected period. Excludes Overtime and Shootouts. |
nth Period Handicap |
Market grading based on the team scoring most points in the selected period with the handicap subsequently applied to the team selected. A push will be applied where the scores are tied after the handicap is added. Excludes Overtime and Shootouts. |
Who Will Win The Rest Of nth Period? |
Market grading based on the team scoring most goals in the remainder of the selected period. Where goals scored in the remainder of the period are level, the market will be graded as a tie. Excludes Overtime and Shootouts. |
Other Markets |
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Shoot to Win |
Market grading based on the player with the most shots on goal from the group of listed players for each given night. In the event of a tie, dead heat rules apply. If any player listed does not play, the entire market is void. Includes Overtime but excludes Shootouts. |
H. Soccer Markets
Match Betting |
Market grading will be based on the Full-Time result. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
90m Result & BTTS |
Market grading will be based on the Full-Time result & whether or not both teams have scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
90m Result & Clean Sheet |
Market grading will be based on the outcome selected Full-Time result & whether either team keeps a clean sheet. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
90m Result & Under/Over |
Market grading will be based on the Full-Time result & whether or not there have been under or over the nominated number of goals. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Anytime Goalscorer |
Selections will be graded as a winner if they have scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Selections will be deemed "no action" and refunded if they take no part in the match. When a match is abandoned prior to Full-Time, selections will be graded as a winner if they have scored, or deemed "no action" and refunded if they haven't. |
Both Halves U/O n Goals |
Market grading will be based on whether there have been under or over the nominated number of goals scored in the 1st and then 2nd half. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Both Teams To Score |
Market grading will be based on whether or not both teams have scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Both Teams To Score & n Goals |
Market grading will be based on whether or not both teams have scored and whether there have been under or over the nominated number of goals scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Correct Score |
Market grading will be based on the score at Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Where a Correct Score is not listed, the market will be graded as "Other". When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Double Chance |
Market grading will be based on the Full-Time result. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Double Chance & BTTS |
Market grading will be based on the Full-Time result and whether or not both teams have scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Double Chance & Total Goals |
Market grading will be based on the Full-Time result and whether there have been under or over the nominated number of goals scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Draw No Bet |
Market grading will be based on the Full-Time result. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Where a match ends in a draw, both selections will be deemed "no action" and refunded. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
First Goalscorer |
A selection will be graded as a winner if they scored the first goal in the match. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Selections will be deemed "no action" and refunded if they have not taken any part in the match by the time the first goal had been scored. Unless a price was quoted, Own Goals do not count toward the grading of this market. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
First Team To Score |
Market grading will be based on the first team to score a goal. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Own goals count as a goal scored to the team who have a goal registered to their scoreline. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Halftime/Fulltime |
Market grading will be based on the score at Half-Time and Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. |
Halftime/Fulltime & 1st Half Total Goals |
Market grading will be based on the score at Half-Time and Full-Time and whether or not there have been under or over the nominated number of goals at Half-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. |
Halftime/Fulltime & Total Goals |
Market grading will be based on the score at Half-Time and Full-Time and whether or not there have been under or over the nominated number of goals at Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. |
Last Goalscorer |
A selection will be graded as a winner if they scored the last goal in the match. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Selections will be deemed "no action" and refunded if they take no part in the match. Unless a price was quoted, Own Goals do not count toward the grading of this market. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Last Team To Score |
Market grading will be based on the last team to score a goal. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Own goals count as a goal scored to the team who have a goal registered to their scoreline. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Match Handicap n:n |
Market grading will be based on the score at Full-Time with the handicap subsequently applied. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. |
Match Result & Both Teams To Score |
Market grading will be based on the Full-Time result and whether or not both teams have scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Match Result & Totals |
Market grading will be based on the Full-Time result and whether or not there have been under or over the nominated number of goals. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Next Goal Scoring Type |
Market grading will be based on the method of the next goal scored. (Free Kick: Goal must be scored directly from a free kick or corner. Deflected shots count if the kick taker is awarded with the goal. Penalty: Goal must be scored directly from the penalty - rebounds do not count. Own Goal: If the goal is declared an Own Goal. Header: If the credited scorer's last touch was on his head. Shot: Any goal type otherwise not described. No Goal: No further goal in the match). When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. |
Next Goalscorer |
A selection will be graded as a winner if they scored the next goal in the match. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Selections will be deemed "no action" and refunded if they have not taken any part in the match by the time the first goal had been scored. Unless a price was quoted, Own Goals do not count toward the grading of this market. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Odd/Even |
Where it is possible to wager on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.): "Odd" is 1, 3, 5, etc.; "Even" is 0, 2, 4, etc. |
Red Card Y/N |
Market grading will be based on whether any player currently taking part in the match is shown a red card by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. |
Scorecast (ATGS) |
Selections will be graded as a winner if the Correct Score is successfully picked and the player nominated scores before the Full-Time whistle. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Selections will be graded on the Correct Score (at the relevant price on offer) if the player nominated takes no part in the match, or the only goal(s) in the match are Own Goals. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Scorecast (LGS) |
Selections will be graded as a winner if the Correct Score is successfully picked and the player nominated scores the last goal of the match. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Selections will be graded on the Correct Score (at the relevant price on offer) if the player nominated takes no part in the match, or the only goal(s) in the match are Own Goals. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Scorecast (FGS) |
Selections will be graded as a winner if the Correct Score is successfully picked and the player nominated scores the first goal of the match. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Selections will be graded on the Correct Score (at the relevant price on offer) if the player nominated has taken no part in the match by the time the first goal has been scored, or the only goal(s) in the match is an Own Goal. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Team Clean Sheet |
Market grading will be based on the nominated team conceding/not conceding a goal by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Team Highest Scoring Half |
Market grading will be based on which half the nominated team scores most goals. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Team To Score In Both Halves |
Market grading will be based on whether or not the nominated team scores in both halves. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Team To Win To Nil |
Market grading will be based on whether the nominated team wins a match without conceding a goal. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Time Of First Goal (Intervals) |
Market grading will be based on the goal time announced on TV. If this is not available, the time according to the match clock will be used. If the market intervals do not represent the length of the match played, all selections in this market will be deemed "no action" and refunded. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. |
To Win Either Half |
Market grading will be based on whether the nominated team scores more goals than their opponent in either half of a match. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. |
Total Goals (U/O) |
Market grading will be based on whether there have been under or over the nominated number of goals scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Total Goals (Odd/Even) |
Market grading will be based on whether there were an odd or even number of goals scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Total Team Goals (U/O) |
Market grading will be based on whether the selected team has scored under or over the nominated number of goals by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Total Team Goals (Odd/Even) |
Market grading will be based on whether the nominated team has scored an odd or even number of goals scored by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Which Team To Score |
Market grading will be based on the Full-Time result and whether either only one team, both teams or neither team scores. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
To Win the Rest of the Match |
Market grading will be based on the Full-Time result from the moment the wager was placed. This market will only be offered for In-Play wagering. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Corners |
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Corner Match Bet |
Market grading will be based on the number of corners taken by each team by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Corner Handicap |
Market grading will be based on the number of corners taken by each team by Full-Time with the handicap subsequently applied. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
First Corner |
Market grading will be based on the first team to take a corner in the match. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Last Corner |
Market grading will be based on the last team to take a corner in the match. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Total Corners (U/O) |
Market grading will be based on whether there have been under or over the nominated number of corners taken by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Total Corners (Odd/Even) |
Market grading will be based on whether there were an odd or even number of corners taken by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Total Team Corners |
Market grading will be based on whether the nominated team have taken under or over the nominated number of corners by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Bookings |
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Cards Match Bet |
Market grading will be based on the number of cards given to each team by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Only cards given to players active on the field of play at the time a card is shown count. A Yellow Card counts as 1, a Red Card or Yellow Red (aka 2nd booking) as 2. The maximum cards that can be awarded per player is 3 in the match. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded. |
Total Number Of Cards |
Market grading will be based on the total number of cards awarded by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Only cards given to players active on the field of play at the time a card is shown count. A Yellow Card counts as 1, a Red Card or Yellow Red (aka 2nd booking) as 2. The maximum cards that can be awarded per player is 3 in the match. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Total Team Cards |
Market grading will be based on the total number of cards awarded to the nominated team by Full-Time. Includes regular 90 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Only cards given to players active on the field of play at the time a card is shown count. A Yellow Card counts as 1, a Red Card or Yellow Red (aka 2nd booking) as 2. The maximum cards that can be awarded per player is 3 in the match. When a match is abandoned prior to Full-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
1st Half Match Markets |
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1st Half Result |
Market grading will be based on the Half-Time result. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Bookings Match Bet |
Market grading will be based on the number of bookings given to each team by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Only bookings given to players active on the field play at the time a card is shown count. A Yellow Card counts as 1, a Red Card or Yellow Red (aka 2nd booking) as 2. The maximum bookings that can be awarded per player is 3 in the match. Overtime/extra time or penalty shootouts do not count. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Both Teams To Score |
Market grading will be based on whether or not both teams have scored by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
1st Half Corner Handicap |
Market grading will be based on the number of corners taken by each team by Half-Time with the handicap subsequently applied. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Correct Score |
Market grading will be based on the score at Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Where a Correct Score is not listed, the market will be graded as "Other". When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Double Chance |
Market grading will be based on the Half-Time result. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Double Chance & BTTS |
Market grading will be based on the Half-Time result and whether or not both teams have scored by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Draw No Bet |
Market grading will be based on the Half-Time result. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Where a half ends in a draw, both selections will be deemed "no action" and refunded. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half First Corner |
Market grading will be based on the first team to take a corner in the half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
1st Half Last Corner |
Market grading will be based on the last team to take a corner in the half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Matchbet & Both Teams To Score |
Market grading will be based on the Half-Time result and whether or not both teams have scored by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Matchbet & n Goals |
Market grading will be based on the Half-Time result and whether or not there have been under or over the nominated number of goals. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Handicap |
Market grading will be based on the score at Half-Time with the handicap subsequently applied. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Team Clean Sheet |
Market grading will be based on the nominated team conceding/not conceding a goal by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
1st Half Total Corners (U/O) |
Market grading will be based on whether there have been under or over the nominated number of corners taken by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
1st Half Total Corners (O/E) |
Market grading will be based on whether there have been an odd or even number of corners taken by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Total Goals (U/O) |
Market grading will be based on whether there have been under or over the nominated number of goals scored by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded unless further play could not affect bet grading. |
1st Half Total Goals (O/E) |
Market grading will be based on whether there have been an odd or even number of goals scored by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
1st Half Total Team Corners |
Market grading will be based on whether the nominated team has taken under or over the nominated number of corners by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
1st Half Total Team Goals (U/O) |
Market grading will be based on whether the nominated team has scored under or over the nominated number of goals by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
1st Half Total Team Goals (O/E) |
Market grading will be based on whether the nominated team has scored an odd or even number of goals by Half-Time. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to Half-Time, this market will be deemed "no action" and refunded. |
2nd Half Match Markets |
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2nd Half Result |
Market grading will be based on the 2nd Half result. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Bookings Match Bet |
Market grading will be based on the number of bookings given to each team in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Only bookings given to players active on the field play at the time a card is shown count. A Yellow Card counts as 1, a Red Card or Yellow Red (aka 2nd booking) as 2. The maximum bookings that can be awarded per player is 3 in the match. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Both Teams To Score |
Market grading will be based on whether or not both teams have scored in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
2nd Half Corner Handicap |
Market grading will be based on the number of corners taken by each team in the 2nd Half with the handicap subsequently applied. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Correct Score |
Market grading will be based on the score at 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Where a Correct Score is not listed, the market will be graded as "Other". When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Double Chance |
Market grading will be based on the 2nd Half result. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Double Chance & BTTS |
Market grading will be based on the 2nd Half result and whether or not both teams have scored in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Draw No Bet |
Market grading will be based on the 2nd Half result. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. Where a half ends in a draw, both selections will be deemed "no action" and refunded. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half First Corner |
Market grading will be based on the first team to take a corner in the half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
2nd Half Last Corner |
Market grading will be based on the last team to take a corner in the half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Matchbet & Both Teams To Score |
Market grading will be based on the 2nd Half result and whether or not both teams have scored in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Matchbet & n Goals |
Market grading will be based on the 2nd Half result and whether or not there have been under or over the nominated number of goals. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Handicap |
Market grading will be based on the score at 2nd Half with the handicap subsequently applied. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of the 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Team Clean Sheet |
Market grading will be based on the nominated team conceding/not conceding a goal in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of 2nd Half, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
2nd Half Total Corners (U/O) |
Market grading will be based on whether there have been under or over the nominated number of corners taken in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of 2nd Half, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
2nd Half Total Corners (O/E) |
Market grading will be based on whether there have been an odd or even number of corners taken in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Total Goals (U/O) |
Market grading will be based on whether there have been under or over the nominated number of goals scored in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of 2nd Half, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
2nd Half Total Goals (O/E) |
Market grading will be based on whether there have been an odd or even number of goals scored in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of 2nd Half, this market will be deemed "no action" and refunded. |
2nd Half Total Team Corners |
Market grading will be based on whether the nominated team has taken under or over the nominated number of corners in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of 2nd Half, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
2nd Half Total Team Goals (U/O) |
Market grading will be based on whether the nominated team has scored under or over the nominated number of goals in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of 2nd Half, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
2nd Half Total Team Goals (O/E) |
Market grading will be based on whether the nominated team has scored an odd or even number of goals in the 2nd Half. Includes regular 45 mins of play only (unless otherwise stated), including any added stoppage time, but not overtime/extra time or penalty shootouts. When a match is abandoned prior to the end of 2nd Half, this market will be deemed "no action" and refunded. |
I. Tennis Markets
Match Winner |
Market grading based on which player/partnership/team wins the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless a set has been completed, in which case the player/partnership/team that advances to next round / wins tournament is determined as winner. Wagers placed on the withdrawing player are deemed "no action" and refunded. |
Games Handicap |
Market grading based on the number of games won by both players/partnership teams in the match, with the handicap subsequently applied to the nominated selection. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Set Handicap |
Market grading based on the number of sets won by both players/partnership teams in the match, with the handicap subsequently applied to the nominated selection. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Total Games in Match |
Market grading based on whether there are under or over the specified number of games in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Player Total Games |
Market grading based on whether the player selected wins under or over the specified number of games in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Player to Win a Set |
Market grading based on the number of sets won by the nominated player/partnership/team in the match.Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Set to be Won to Nil |
Market grading based on whether there is any set won during the match without conceding a game. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Tiebreak in Match |
Market grading based on whether there is a tiebreak played in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded. |
Exact Number of Sets |
Market grading based on the total number of sets played in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded. |
Match Total Games Odd/Even |
Market grading based on whether there are an odd or even number of games played in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded. |
Match Correct Score |
Market grading based on the score by which the selected player/partnership/team wins the match in terms of sets. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded. |
To Win 1st Set & Match |
Market grading based on the player/partnership/team to win the first set combined with the player/partnership team to the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded. |
Set Winner |
Market grading based on the player/partnership/team to win the specified set. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded. |
Set Handicap |
Market grading based on the number of games won by both players/partnership teams in the set, with the handicap subsequently applied to the nominated selection. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Set Total Games |
Market grading based on whether there are under, over or exactly the specified number of games in the set.Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Set Total Games Odd/Even |
Market grading based on whether there are an odd or even number of games played in the set. Where a player withdraws during the set, this market will be deemed "no action" and refunded. |
Tiebreak in Set |
Market grading based on whether there is a tiebreak played in the specified set. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded. |
Set Correct Score |
Market grading based on the score by which the selected player/partnership/team wins the set. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded. |
Set Race to x Games |
Market grading based on the first player/partnership/team to reach the specified number of games in a set. Where a player withdraws during the set, this market will be deemed "no action" and refunded. |
Outcome of Upcoming Games |
Market grading based on the result of a specified number of games. This outcome will be a win by either player/partnership/team, or end in a tie. Where a player withdraws during the set, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Game Winner |
Market grading based on which player/partnership/team wins the specified game. If a set finishes before the specified game is played, this market will be deemed "no action" and refunded. Where a player withdraws during the game, this market will be deemed "no action" and refunded. |
Game Total Points |
Market grading based on the exact number of points scored in the specified game. If a set finishes before the specified game is played, this market will be deemed "no action" and refunded. Where a player withdraws during the game, this market will be deemed "no action" and refunded. |
Game to Deuce |
Market grading based on the specified game being won to 40 points. If a set finishes before the specified game is played, this market will be deemed "no action" and refunded. Where a player withdraws during the game, this market will be deemed "no action" and refunded. |
Game Total Points Odd/Even |
Market grading based on whether there are an odd or even number of points scored in the specified game.If a set finishes before the specified game is played, this market will be deemed "no action" and refunded. Where a player withdraws during the game, this market will be deemed "no action" and refunded. |
Game Correct Score |
Market grading based on the score by which the selected player/partnership/team wins the specified game.If a set finishes before the specified game is played, this market will be deemed "no action" and refunded. Where a player withdraws during the game, this market will be deemed "no action" and refunded. |
Game Race to x Points |
Market grading based on nominated player/partnership/team winning the race to a specified number of points in the game. If a set finishes before the specified game is played, this market will be deemed "no action" and refunded. Where a player withdraws during the game, this market will be deemed "no action" and refunded. |
Game Score after 2 Points |
Market grading based on the result of a specified number of points. This outcome will be a win by either player/partnership/team, or end in a tie. Where a player withdraws during the game, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Game Point Betting |
Market grading based on which player/partnership/team wins the nominated point. If a game finishes before the nominated point is played, this market will be deemed "no action" and refunded. Where a player withdraws during the game, this market will be deemed "no action" and refunded. |
Total Sets |
Market grading based on whether there are under or over the specified number of sets in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Player to Win Exactly 1 Set |
Market grading based on nominated player/partnership/team winning exactly 1 set in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Player to Win Exactly 2 Sets |
Market grading based on nominated player/partnership/team winning exactly 2 sets in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |
Correct Score in Tiebreak |
Market grading based on the score by which the selected player/partnership/team wins the tiebreak. Where a player withdraws during the tiebreak, this market will be deemed "no action" and refunded. |
Total Points in Tiebreak |
Market grading based on whether there are under or over the specified number of points in the tiebreak. Where a player withdraws during the tiebreak, this market will be deemed "no action" and refunded unless further play could not affect wager grading. |
Match Winner and Total Games |
Market grading based on the player/partnership/team to win the match combined with the under or over specified number of games in the match. Matches that are decided by walk-over or a player withdrawing during the match will be deemed "no action" and refunded unless further play could not affect wager grading. |